Familiars

Familiars are enchanted creatures who follow and guide new witches to protect them while they learn the craft. After their work is done, they run away to their next charge. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of his or her environment.

If a familiar betrays its witch, it becomes a warlock and the first thing it does is kill its former charge to obtain her or his powers. To become a permanent warlock, it must shed all of its lives before the next full moon. If it succeeds, the warlock becomes immortal. But if it fails, it becomes a familiar again for all of eternity.

Familiars are often cats, dogs, rabbits, snakes, or horses.

Powers and Abilities
Familiars have the ability to sense the presence of evil, and will act strangely towards the being(s) that are evil. They can also sense astral beings and ghosts.